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	<title>nevin sound &#187; sound editor Kismet</title>
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	<link>http://nevinsound.com</link>
	<description>audio design for interactive media</description>
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		<title>Audio Design Project: Project Horror</title>
		<link>http://nevinsound.com/2009/01/21/audio-design-project-project-horror/</link>
		<comments>http://nevinsound.com/2009/01/21/audio-design-project-project-horror/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 13:00:18 +0000</pubDate>
		<dc:creator>nevinsound</dc:creator>
				<category><![CDATA[Audio Implementation]]></category>
		<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[SFX]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[ambience]]></category>
		<category><![CDATA[audio design]]></category>
		<category><![CDATA[horror effects]]></category>
		<category><![CDATA[IT University]]></category>
		<category><![CDATA[project horror]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound editor Kismet]]></category>
		<category><![CDATA[Unreal Engine 3]]></category>

		<guid isPermaLink="false">http://nevinsound.com/?p=87</guid>
		<description><![CDATA[Participated as audio designer for a team of postgraduate students at IT University, Copenhagen.
The postgraduate thesis was an examination of game players reaction on &#8216;horror&#8217; effects used in computer games. First part of the project was to develop a level, where player navigates through empty school buildings and investigates the rooms. The player character is [...]]]></description>
			<content:encoded><![CDATA[<p>Participated as audio designer for a team of postgraduate students at IT University, Copenhagen.</p>
<p>The postgraduate thesis was an examination of game players reaction on &#8216;horror&#8217; effects used in computer games. First part of the project was to develop a level, where player navigates through empty school buildings and investigates the rooms. The player character is locked inside the school buildings and has to find a key to escape. Second part of the project was to test the level design on a group of experienced and inexperienced game players.</p>
<p>I was assigned to first part of the project being responsible for sound and ambience creation on the game project.</p>
<p>To see and hear the result &#8211; please click on the video below:<br />
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