Archive for the 'sound design' Tag
- 06.3.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 2 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, acoustic spaces, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, soundscape
- 06.1.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 1 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, sound taxamony
- 02.13.08 Game Audio: Interviews with programmers, voice actor & audio director posted in Audio Implementation, Audio Software & Hardware, Game Audio, Games, Inspirations, Music, SFX tagged audio design, cinematic music, dialog, Games, Music, SFX, sound design, voice acting
- 01.23.08 Game Audio: The Blindfold Test posted in Audio Implementation, Game Audio, Games, Inspirations, Music, SFX, Theory tagged Alexander Brandon, audio categories, audio design, audio design testplans, audio test, audio test procedures, audio testing, audio testing methods, blindfold testing, games audio testing, interactive audio, Music scoring, QA, sound design
- 01.21.08 Game Audio: Audio Testing posted in Audio Design Documents, Audio Implementation, Audio Software & Hardware, Game Audio, Games, Inspirations, Music, SFX, Theory tagged Alexander Brandon, audio categories, audio design, audio design testplans, audio test, audio test procedures, audio testing, audio testing methods, blindfold testing, games audio testing, interactive audio, Music scoring, QA, sound design
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