Archive for the 'sound design' Tag
- 05.18.09 Audio Design Project: Abronium Party – released for XBox Community Game posted in Audio Implementation, Game Audio, Games, SFX tagged abronium, multiplayer, party game, sci-fi, SFX, sound design, XACT, xbla, xbox community game, Xbox360, xna
- 04.15.09 Game Audio: Conversation On Game Audio posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged Game Audio, interactive audio design, interactive music scoring, music for games, sound design
- 01.21.09 Audio Design Project: Project Horror posted in Audio Implementation, Game Audio, Games, Music, SFX, Theory tagged ambience, audio design, horror effects, IT University, Music, project horror, sound design, sound editor Kismet, Unreal Engine 3
- 12.28.08 Game Audio: Audio design in BioShock posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged acoustic ecology, audio design, Bioshock, composition techniques, dialogue, Game Audio, Gary Schyman, in-game music, Mark Grimshaw, Music, Rapture, repetition, SFX, sound design
- 06.5.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 3 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, acoustic spaces, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, soundscape
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Welcome to the archives here at nevin sound. Have a look around.