Archive for the 'SFX' Tag
- 05.18.09 Audio Design Project: Abronium Party – released for XBox Community Game posted in Audio Implementation, Game Audio, Games, SFX tagged abronium, multiplayer, party game, sci-fi, SFX, sound design, XACT, xbla, xbox community game, Xbox360, xna
- 12.28.08 Game Audio: Audio design in BioShock posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged acoustic ecology, audio design, Bioshock, composition techniques, dialogue, Game Audio, Gary Schyman, in-game music, Mark Grimshaw, Music, Rapture, repetition, SFX, sound design
- 03.9.08 Nordic Game Jam 2008 posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged audio design, music design, Nordic Game Jam 2008, SFX
- 02.13.08 Game Audio: Interviews with programmers, voice actor & audio director posted in Audio Implementation, Audio Software & Hardware, Game Audio, Games, Inspirations, Music, SFX tagged audio design, cinematic music, dialog, Games, Music, SFX, sound design, voice acting
- 01.12.08 Game Audio: Trailer for ‘Escape From Paradise City’ posted in Audio Implementation, Game Audio, Games, SFX tagged 3rd person shooter, audio interface sounds, escape from paradise city, PC games, RPG, RTS, SFX, sirius games, sound design
About the archives
Welcome to the archives here at nevin sound. Have a look around.