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	<title>nevin sound &#187; orchestra</title>
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		<title>Ocean Odyssey</title>
		<link>http://nevinsound.com/2007/11/28/ocean-odyssey/</link>
		<comments>http://nevinsound.com/2007/11/28/ocean-odyssey/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 16:08:01 +0000</pubDate>
		<dc:creator>nevinsound</dc:creator>
				<category><![CDATA[Audio Design Documents]]></category>
		<category><![CDATA[Audio Implementation]]></category>
		<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspirations]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[SFX]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[audio design]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[gamesindustry.biz]]></category>
		<category><![CDATA[gaming world environments]]></category>
		<category><![CDATA[ocean odyssey]]></category>
		<category><![CDATA[orchestra]]></category>
		<category><![CDATA[underwater]]></category>

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		<description><![CDATA[&#8216;Ocean Odyssey&#8217; is one of my recent compositions and is inspired by a competition that was announced on www.gamesindustry.biz in June 2007.
The theme of the computer game competition was &#8216;Ocean Odyssey&#8217;. The challenges for composers were to create different themes and functionalities taking place in an underwater gaming world environment.
The music scores below are composed [...]]]></description>
			<content:encoded><![CDATA[<p>&#8216;Ocean Odyssey&#8217; is one of my recent compositions and is inspired by a competition that was announced on www.gamesindustry.biz in June 2007.</p>
<p>The theme of the computer game competition was &#8216;Ocean Odyssey&#8217;. The challenges for composers were to create different themes and functionalities taking place in an underwater gaming world environment.</p>
<p>The music scores below are composed using string section, orchestral percussion, synthesisers, horn and wood sections. Additional sounds have been mixed with the music score to create an underwater ambience.</p>
<p>Below are the themes &#8211; each with their own function during gameplay in an imaginary underwater gaming world environment:</p>
<ul>
<li><a href="http://nevinsound.com/wp-content/ocean_odyssey_attract.mp3" title="Ocean Odyssey - Main Theme">Ocean Odyssey &#8211; Main Theme</a> is the attract music &#8211; a 3 minute loop that introduces the underwater world environment. In a computer game this would be the menu music.</li>
</ul>
<ul>
<li><a href="http://nevinsound.com/wp-content/ocean_odyssey_neutral.mp3" title="Ocean Odyssey - Ambience">Ocean Odyssey &#8211; Ambience</a> is a neutral theme. The function of this 1 minute loop is to create an ambience with no potential danger during game play.</li>
</ul>
<ul>
<li><a href="http://nevinsound.com/wp-content/ocean_odyssey_tension.mp3" title="Ocean Odyssey - Tension +">Ocean Odyssey &#8211; Tension +</a> is a 1 minute loop that creates tension and enhances the drama of potential danger during game play.</li>
</ul>
<ul>
<li><a href="http://nevinsound.com/wp-content/ocean_odyssey_hightension.mp3" title="Ocean Odyssey - Tension ++">Ocean Odyssey &#8211; Tension ++</a> is also a 1 minute loop that enhances the drama of potential danger during gameplay. The idea with a 2nd &#8216;tension&#8217; theme is that the danger/enemy/situation is different than the above.</li>
</ul>
<p>Enjoy!</p>
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