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	<title>nevin sound &#187; IGF</title>
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	<description>audio design for interactive media</description>
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		<title>Audio Design Project: Mutatione</title>
		<link>http://nevinsound.com/2009/06/05/audio-design-project-mutatione/</link>
		<comments>http://nevinsound.com/2009/06/05/audio-design-project-mutatione/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 08:17:18 +0000</pubDate>
		<dc:creator>nevinsound</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspirations]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[SFX]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[Die Gute Fabrik]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[interactive music scoring]]></category>
		<category><![CDATA[musical conversation system]]></category>
		<category><![CDATA[Mutatione]]></category>
		<category><![CDATA[swamp-soap-opera]]></category>

		<guid isPermaLink="false">http://nevinsound.com/?p=178</guid>
		<description><![CDATA[The latest project that I am working is called &#8220;Mutatione&#8221; and it is developed by Nils Deneken at Die Gute Fabrik. We were fortunate to get publicity on offworld.com.
The  game is based on a swamp-soap-opera concept and has platform mechanics. One of the focus points in the game is also the dialogue. We are at [...]]]></description>
			<content:encoded><![CDATA[<p>The latest project that I am working is called &#8220;Mutatione&#8221; and it is developed by Nils Deneken at <a title="Die Gute Fabrik" href="http://gutefabrik.com/" target="_blank">Die Gute Fabr</a><a title="Die Gute Fabrik" href="http://gutefabrik.com/" target="_blank">ik.</a> We were fortunate to get publicity on <a title="Mutatione" href="http://www.offworld.com/2009/05/one-shot-die-gute-fabriks-swam.html" target="_blank">offworld.com</a>.</p>
<p><a title="Die Gute Fabrik" href="http://gutefabrik.com/" target="_blank"></a>The  game is based on a swamp-soap-opera concept and has platform mechanics. One of the focus points in the game is also the dialogue. We are at the moment working with a conversation system that &#8211; during the game play &#8211; will contribute to an interactive music scoring.</p>
<p>More details on the actual audio design and examples will be revealed soon &#8211; so stay tuned!</p>
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