Archive for the 'Game Audio' Tag
- 06.9.09 Game Audio: Auditorium – a musical puzzle posted in Game Audio, Games, Inspirations, Music tagged auditorium, Game Audio, interactive music, music design
- 04.15.09 Game Audio: Conversation On Game Audio posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged Game Audio, interactive audio design, interactive music scoring, music for games, sound design
- 03.13.09 Game Audio: Immersion & Interaction posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged Art Talk, audio design, casual games, edutainment games, Game Audio, Global Game Jam 2009, immersion, interaction, nevin sound, Nordic Game Jam 2009, resonating acoustic spaces
- 12.28.08 Game Audio: Audio design in BioShock posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged acoustic ecology, audio design, Bioshock, composition techniques, dialogue, Game Audio, Gary Schyman, in-game music, Mark Grimshaw, Music, Rapture, repetition, SFX, sound design
- 01.19.08 Game Audio: Improving Audio In Games posted in Audio Design Documents, Audio Implementation, Audio Software & Hardware, Game Audio, Games, Inspirations, Music, SFX, Theory tagged Alexander Brandon, audio integration, audio technology, composition techniques, DSP, Game Audio, game engine, gaming experience, interactive music scoring, sound design
About the archives
Welcome to the archives here at nevin sound. Have a look around.