Archive for the 'first-person shooter' Tag
- 06.5.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 3 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, acoustic spaces, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, soundscape
- 06.3.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 2 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, acoustic spaces, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, soundscape
- 06.1.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 1 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, sound taxamony
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