Archive for the 'dialogue' Tag
- 06.5.09 Audio Design Project: Mutatione posted in Game Audio, Games, Inspirations, Music, SFX tagged dialogue, Die Gute Fabrik, IGF, indie game, interactive music scoring, musical conversation system, Mutatione, swamp-soap-opera
- 12.28.08 Game Audio: Audio design in BioShock posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged acoustic ecology, audio design, Bioshock, composition techniques, dialogue, Game Audio, Gary Schyman, in-game music, Mark Grimshaw, Music, Rapture, repetition, SFX, sound design
About the archives
Welcome to the archives here at nevin sound. Have a look around.