Archive for the 'audio design' Tag
- 03.13.09 Game Audio: Immersion & Interaction posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged Art Talk, audio design, casual games, edutainment games, Game Audio, Global Game Jam 2009, immersion, interaction, nevin sound, Nordic Game Jam 2009, resonating acoustic spaces
- 01.21.09 Audio Design Project: Project Horror posted in Audio Implementation, Game Audio, Games, Music, SFX, Theory tagged ambience, audio design, horror effects, IT University, Music, project horror, sound design, sound editor Kismet, Unreal Engine 3
- 12.28.08 Game Audio: Audio design in BioShock posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged acoustic ecology, audio design, Bioshock, composition techniques, dialogue, Game Audio, Gary Schyman, in-game music, Mark Grimshaw, Music, Rapture, repetition, SFX, sound design
- 06.5.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 3 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, acoustic spaces, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, soundscape
- 06.3.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 2 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, acoustic spaces, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, soundscape
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