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	<title>nevin sound &#187; Audio Design Documents</title>
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	<description>audio design for interactive media</description>
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		<title>HOPE &#8211; an online pipeline</title>
		<link>http://nevinsound.com/2007/11/11/hope/</link>
		<comments>http://nevinsound.com/2007/11/11/hope/#comments</comments>
		<pubDate>Sun, 11 Nov 2007 11:21:10 +0000</pubDate>
		<dc:creator>nevinsound</dc:creator>
				<category><![CDATA[Audio Design Documents]]></category>
		<category><![CDATA[Audio Implementation]]></category>
		<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[online pipeline]]></category>
		<category><![CDATA[SFX]]></category>

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		<description><![CDATA[Currently I am working on audio design documents developing the audio vison for the game project HOPE at www.dicemedia.dk
My aim is to develop audio design documents that communicate to the sound designer, composer and the audio programmer.
Audio design documents are usually only used on big budget game developments, but I find them quite important due [...]]]></description>
			<content:encoded><![CDATA[<p>Currently I am working on audio design documents developing the audio vison for the game project HOPE at www.dicemedia.dk</p>
<p>My aim is to develop audio design documents that communicate to the sound designer, composer <em>and</em> the audio programmer.</p>
<p>Audio design documents are usually only used on big budget game developments, but I find them quite important due to the fact that they can be used as &#8216;to-do&#8217; &#8211; &#8216;to-add&#8217; &#8211; &#8216;to-develop&#8217; documents. Most importantly they be can used as a way to secure <em>production quality</em> and<em> deadlines </em>- while keeping company mile stones in mind.</p>
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