Music technology and studio production exploring parameters such as timbre, frequencies and spatiality have fascinated me since early childhood – mainly by listening to my Dad’s noisy analog short wave radio.
Later on during my studies at Aalborg University (DK) and University of Salford (UK) I got interested in game audio and acoustics – and how game players interact with the visual media upon audio cues.
Working in the games industry as audio designer, I combine both of my talents – the creative and technical challenges of improving game players audio experience.
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