<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.5.1" -->
<rss version="0.92">
<channel>
	<title></title>
	<link>http://nevinsound.com</link>
	<description></description>
	<lastBuildDate>Sun, 28 Dec 2008 21:21:48 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Game Audio: Audio design in BioShock</title>
		<description>The First-Person Shooter game BioShock was in 2007 rewarded having the best game audio content. Having  Grimshaw's acoustic ecology theories in mind (please see the article serie Game Audio: The Acoustic Ecology of The First-Person Shooter), I will review the music design, sound design and dialogue in BioShock - the main ...</description>
		<link>http://nevinsound.com/2008/12/28/game-audio-audio-design-in-bioshock/</link>
			</item>
	<item>
		<title>Sonar Festival 2008 - Barcelona</title>
		<description>Just came back from the Sonar Festival in Barcelona. It is so far the best music festival that I have ever been to. It was three days and nights with great music!!!

The festival was arranged in the city of Barcelona. The daytime festival events 'Sonar de Dia' took place in ...</description>
		<link>http://nevinsound.com/2008/06/23/sonar-festival-2008-barcelona/</link>
			</item>
	<item>
		<title>Ringtone: Roskilde Festival 2008</title>
		<description>This ringtone  is composed for the Roskilde Festival as a part of their 2008 promotion. The ringtone captures the whole atmosphere of the annual festival - an energetic audience full of expectations, happy and enthusiastic people and rock guitars that burst energy into the crowd.

My lovely friend Loba provides ...</description>
		<link>http://nevinsound.com/2008/06/09/ring-tone-roskilde-festival-2008/</link>
			</item>
	<item>
		<title>Game Audio: The Acoustic Ecology Of The First-Person Shooter - Part 3</title>
		<description>This post is the 3rd and last in the serie on Mark Grimshaws PhD thesis "The Acoustic Ecology Of The First-Person Shooter". The subjects of this post are on how players experience the immersion into the acoustic ecology of the 3D world through the sonic experience.

Diegesis and Immersion
When designing games ...</description>
		<link>http://nevinsound.com/2008/06/05/game-audio-the-acoustic-ecology-of-the-first-person-shooter-part-3/</link>
			</item>
	<item>
		<title>Game Audio: The Acoustic Ecology Of The First-Person Shooter - Part 2</title>
		<description>This article is the 2nd part of a serie investigating Mark Grimshaw's PhD Thesis "The Acoustic Ecology Of The First-Person Shooter". My previous post discussed some of the main terminologies that Mark Grimshaw explores and this post will continue by dicussing the acoustic spaces that are formed when game player ...</description>
		<link>http://nevinsound.com/2008/06/03/game-audio-the-acoustic-ecology-of-the-first-person-shooter-part-2/</link>
			</item>
	<item>
		<title>Game Audio: The Acoustic Ecology Of The First-Person Shooter - Part 1</title>
		<description>INTRODUCTION
This article serie is about Mark Grimshaw's PhD thesis on acoustic ecology in First-Person Shooters. The article serie is divided into three parts: Introduction, Acoustic Spaces and Diegesis &#38; Immersion.

As an audio designer I work with technical limitations of the game engines, platforms and budgets, BUT sometimes it is important ...</description>
		<link>http://nevinsound.com/2008/06/01/game-audio-the-acoustic-ecology-of-the-first-person-shooter-part-1/</link>
			</item>
	<item>
		<title>Nordic Game Conference 2008</title>
		<description>On the 14th and 15th of May - last week - I attended the Nordic Game Conference in Malmö for the first time. It is always exciting to hear about products in development and future releases. And it is also a lot of fun to meet and talk to other ...</description>
		<link>http://nevinsound.com/2008/05/18/nordic-game-conference-2008/</link>
			</item>
	<item>
		<title>Festival Dance Tune</title>
		<description>I have just composed a new ringtone for my mobilephone!

The annual Roskilde Festival gave me the inspiration to this dance ringtone. The beat is composed of sounds from cans, zips, jar lids and muddy footsteps. Have a listen to it and enjoy!

	Festival Dance Tune
 </description>
		<link>http://nevinsound.com/2008/04/14/new-ringtone-muddy-footsteps-and-cans/</link>
			</item>
	<item>
		<title>Nordic Game Jam 2008</title>
		<description>I attended the Nordic Game Jam for the first time this year and it was a great experience!!! It was fun and hard work at the same time and I am now thinking: Where was I the previous years?!

There are so many talents and the Nordic Game Jam is a ...</description>
		<link>http://nevinsound.com/2008/03/09/nordic-game-jam-2008/</link>
			</item>
	<item>
		<title>Game Audio: Interviews with programmers, voice actor &#038; audio director</title>
		<description>This is an interesting broadcast on game audio and why it is so important in games. The broadcast contains interviews with programmers, a really good voice actor and audio director. The interesting stuff starts from around 02:46 - Enjoy!

 </description>
		<link>http://nevinsound.com/2008/02/13/game-audio-video-with-interviews-of-voice-actoraudio-directorprogrammer-interesting-stuff-starts-at-0246/</link>
			</item>
</channel>
</rss>
