<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for nevin sound</title>
	<atom:link href="http://nevinsound.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://nevinsound.com</link>
	<description>audio design for interactive media</description>
	<lastBuildDate>Wed, 25 Jun 2008 20:06:46 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Ringtone: Roskilde Festival 2008 by Claus Kunckel</title>
		<link>http://nevinsound.com/2008/06/09/ring-tone-roskilde-festival-2008/#comment-50</link>
		<dc:creator>Claus Kunckel</dc:creator>
		<pubDate>Wed, 25 Jun 2008 20:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://nevinsound.com/?p=79#comment-50</guid>
		<description>Awesome! :-) 
Makes me regret I won&#039;t be there...</description>
		<content:encoded><![CDATA[<p>Awesome! :-)<br />
Makes me regret I won&#8217;t be there&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Game Audio: The Acoustic Ecology Of The First-Person Shooter &#8211; Part 1 by Mark Grimshaw</title>
		<link>http://nevinsound.com/2008/06/01/game-audio-the-acoustic-ecology-of-the-first-person-shooter-part-1/#comment-15</link>
		<dc:creator>Mark Grimshaw</dc:creator>
		<pubDate>Mon, 02 Jun 2008 14:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://nevinsound.com/?p=78#comment-15</guid>
		<description>Hi Nevin,

Firstly, thank you for the very positive comments.  I&#039;m very pleased that a practising game sound designer such as yourself views my theoretical work so favourably.

You may be interested in the fact that I&#039;ve recently started working on some practical psychophysiological experiments with colleagues in Sweden in an effort to prove (or disprove) my theories on player immersion through sound with the ultimate aim of leading to new sonic game interfaces and biofeedback affecting the game sound.

I look forward to your next reviews,

Mark

BTW -- just noticed you were one of my students at Salford (thought the name was familiar).  Good to see you doing so well!</description>
		<content:encoded><![CDATA[<p>Hi Nevin,</p>
<p>Firstly, thank you for the very positive comments.  I&#8217;m very pleased that a practising game sound designer such as yourself views my theoretical work so favourably.</p>
<p>You may be interested in the fact that I&#8217;ve recently started working on some practical psychophysiological experiments with colleagues in Sweden in an effort to prove (or disprove) my theories on player immersion through sound with the ultimate aim of leading to new sonic game interfaces and biofeedback affecting the game sound.</p>
<p>I look forward to your next reviews,</p>
<p>Mark</p>
<p>BTW &#8212; just noticed you were one of my students at Salford (thought the name was familiar).  Good to see you doing so well!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Welcome to Nevin Sound by Loba</title>
		<link>http://nevinsound.com/2007/11/10/welcome-to-nevin-sound/#comment-2</link>
		<dc:creator>Loba</dc:creator>
		<pubDate>Sun, 11 Nov 2007 15:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://nevinsound.com/sound/welcome-to-nevin-sound/#comment-2</guid>
		<description>Cool blog - Interesting new post about Hope and Pixi :)</description>
		<content:encoded><![CDATA[<p>Cool blog &#8211; Interesting new post about Hope and Pixi :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
