Archive for the 'Theory' Category
- 06.3.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 2 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, acoustic spaces, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, soundscape
- 06.1.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 1 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, sound taxamony
- 05.18.08 Nordic Game Conference 2008 posted in Games, Inspirations, Theory tagged EVE Online, Lego Indiana Jones, Lego Star Wars, MMO, Nordic Game Conference
- 03.9.08 Nordic Game Jam 2008 posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged audio design, music design, Nordic Game Jam 2008, SFX
- 01.23.08 Game Audio: The Blindfold Test posted in Audio Implementation, Game Audio, Games, Inspirations, Music, SFX, Theory tagged Alexander Brandon, audio categories, audio design, audio design testplans, audio test, audio test procedures, audio testing, audio testing methods, blindfold testing, games audio testing, interactive audio, Music scoring, QA, sound design
About the archives
Welcome to the archives here at nevin sound. Have a look around.