Archive for the 'SFX' Category
- 06.5.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 3 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, acoustic spaces, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, soundscape
- 06.3.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 2 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, acoustic spaces, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, soundscape
- 06.1.08 Game Audio: The Acoustic Ecology Of The First-Person Shooter – Part 1 posted in Game Audio, Games, Inspirations, SFX, Theory tagged acoustic ecology, audio design, conceptual language, first-person shooter, Mark Grimshaw, sound design, sound taxamony
- 04.14.08 Festival Dance Tune posted in Music, SFX, Sound Tag tagged beat of cans, dance tune, festival 2008, ringtone, Roskilde Festival 2008
- 03.9.08 Nordic Game Jam 2008 posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged audio design, music design, Nordic Game Jam 2008, SFX
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Welcome to the archives here at nevin sound. Have a look around.