Archive for the 'Game Audio' Category
- 04.27.09 Game Audio: Music & Game Play posted in Audio Implementation, Game Audio, Games, Inspirations, Music, SFX tagged ga, game play, interaction, Music, touchscreen mobilephone
- 04.15.09 Game Audio: Conversation On Game Audio posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged Game Audio, interactive audio design, interactive music scoring, music for games, sound design
- 03.13.09 Game Audio: Immersion & Interaction posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged Art Talk, audio design, casual games, edutainment games, Game Audio, Global Game Jam 2009, immersion, interaction, nevin sound, Nordic Game Jam 2009, resonating acoustic spaces
- 01.21.09 Audio Design Project: Project Horror posted in Audio Implementation, Game Audio, Games, Music, SFX, Theory tagged ambience, audio design, horror effects, IT University, Music, project horror, sound design, sound editor Kismet, Unreal Engine 3
- 12.28.08 Game Audio: Audio design in BioShock posted in Game Audio, Games, Inspirations, Music, SFX, Theory tagged acoustic ecology, audio design, Bioshock, composition techniques, dialogue, Game Audio, Gary Schyman, in-game music, Mark Grimshaw, Music, Rapture, repetition, SFX, sound design
About the archives
Welcome to the archives here at nevin sound. Have a look around.