Archive for the 'Audio Implementation' Category
- 01.21.08 Game Audio: Audio Testing posted in Audio Design Documents, Audio Implementation, Audio Software & Hardware, Game Audio, Games, Inspirations, Music, SFX, Theory tagged Alexander Brandon, audio categories, audio design, audio design testplans, audio test, audio test procedures, audio testing, audio testing methods, blindfold testing, games audio testing, interactive audio, Music scoring, QA, sound design
- 01.19.08 Game Audio: Improving Audio In Games posted in Audio Design Documents, Audio Implementation, Audio Software & Hardware, Game Audio, Games, Inspirations, Music, SFX, Theory tagged Alexander Brandon, audio integration, audio technology, composition techniques, DSP, Game Audio, game engine, gaming experience, interactive music scoring, sound design
- 01.17.08 Game Audio: Interactive Audio Design posted in Audio Design Documents, Audio Implementation, Game Audio, Games, Inspirations, Music, SFX, Theory tagged Alexander Brandon, audio experience, audio integration, composition techniques, computer games, Game Audio, interactive audio design, interactive music scoring, music themes, sound design
- 01.12.08 Game Audio: Trailer for ‘Escape From Paradise City’ posted in Audio Implementation, Game Audio, Games, SFX tagged 3rd person shooter, audio interface sounds, escape from paradise city, PC games, RPG, RTS, SFX, sirius games, sound design
- 11.29.07 Nordic Game Jam 2008 posted in Audio Design Documents, Audio Implementation, Audio Software & Hardware, Game Audio, Games, Inspirations, Music, SFX tagged audio design, Audio Implementation, Game Audio, Games, Inspirations, Music, Nordic Game Jam, SFX, sound
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Welcome to the archives here at nevin sound. Have a look around.