Archive for the 'Audio Implementation' Category

Game Audio: Trailer for ‘Escape From Paradise City’

This is the official trailer for the computer game ‘Escape From Paradise City’ developed by Sirius Games A/S and published in 2007. I was one of the sound designers that were responsible for sound effects on the project.

Nordic Game Jam 2008

Just signed up for the Nordic Game Jam 2008 at the IT University in Copenhagen! Looking forward to it!

Ocean Odyssey

‘Ocean Odyssey’ is one of my recent compositions and is inspired by a competition that was announced on www.gamesindustry.biz in June 2007.

The theme of the computer game competition was ‘Ocean Odyssey’. The challenges for composers were to create different themes and functionalities taking place in an underwater gaming world environment.

The music scores below are composed using string section, orchestral percussion, synthesisers, horn and wood sections. Additional sounds have been mixed with the music score to create an underwater ambience.

Below are the themes - each with their own function during gameplay in an imaginary underwater gaming world environment:

  • Ocean Odyssey - Main Theme is the attract music - a 3 minute loop that introduces the underwater world environment. In a computer game this would be the menu music.
  • Ocean Odyssey - Ambience is a neutral theme. The function of this 1 minute loop is to create an ambience with no potential danger during game play.
  • Ocean Odyssey - Tension + is a 1 minute loop that creates tension and enhances the drama of potential danger during game play.
  • Ocean Odyssey - Tension ++ is also a 1 minute loop that enhances the drama of potential danger during gameplay. The idea with a 2nd ‘tension’ theme is that the danger/enemy/situation is different than the above.

Enjoy!

HOPE - an online pipeline

Currently I am working on audio design documents developing the audio vison for the game project HOPE at www.dicemedia.dk

My aim is to develop audio design documents that communicate to the sound designer, composer and the audio programmer.

Audio design documents are usually only used on big budget game developments, but I find them quite important due to the fact that they can be used as ‘to-do’ - ‘to-add’ - ‘to-develop’ documents. Most importantly they be can used as a way to secure production quality and deadlines - while keeping company mile stones in mind.

Welcome to Nevin Sound

Welcome to Nevin Sound!

My name is Nevin and I design sound and music for computer games. Anything that makes a noise has my full attention!

I am committed to improve the gaming experience through interactive music scoring, sound design and audio implementation. Lets share knowledge whether it be theories, design documents, audio implementation, SFX or compositional techniques.