Archive for the 'Audio Implementation' Category
- 05.18.09 Audio Design Project: Abronium Party – released for XBox Community Game posted in Audio Implementation, Game Audio, Games, SFX tagged abronium, multiplayer, party game, sci-fi, SFX, sound design, XACT, xbla, xbox community game, Xbox360, xna
- 04.27.09 Game Audio: Music & Game Play posted in Audio Implementation, Game Audio, Games, Inspirations, Music, SFX tagged ga, game play, interaction, Music, touchscreen mobilephone
- 01.21.09 Audio Design Project: Project Horror posted in Audio Implementation, Game Audio, Games, Music, SFX, Theory tagged ambience, audio design, horror effects, IT University, Music, project horror, sound design, sound editor Kismet, Unreal Engine 3
- 02.13.08 Game Audio: Interviews with programmers, voice actor & audio director posted in Audio Implementation, Audio Software & Hardware, Game Audio, Games, Inspirations, Music, SFX tagged audio design, cinematic music, dialog, Games, Music, SFX, sound design, voice acting
- 01.23.08 Game Audio: The Blindfold Test posted in Audio Implementation, Game Audio, Games, Inspirations, Music, SFX, Theory tagged Alexander Brandon, audio categories, audio design, audio design testplans, audio test, audio test procedures, audio testing, audio testing methods, blindfold testing, games audio testing, interactive audio, Music scoring, QA, sound design
About the archives
Welcome to the archives here at nevin sound. Have a look around.