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	<title>Comments on: Game Audio: The Acoustic Ecology Of The First-Person Shooter &#8211; Part 1</title>
	<atom:link href="http://nevinsound.com/2008/06/01/game-audio-the-acoustic-ecology-of-the-first-person-shooter-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://nevinsound.com/2008/06/01/game-audio-the-acoustic-ecology-of-the-first-person-shooter-part-1/</link>
	<description>audio design for interactive media</description>
	<lastBuildDate>Wed, 25 Jun 2008 20:06:46 +0000</lastBuildDate>
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		<title>By: Mark Grimshaw</title>
		<link>http://nevinsound.com/2008/06/01/game-audio-the-acoustic-ecology-of-the-first-person-shooter-part-1/#comment-15</link>
		<dc:creator>Mark Grimshaw</dc:creator>
		<pubDate>Mon, 02 Jun 2008 14:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://nevinsound.com/?p=78#comment-15</guid>
		<description>Hi Nevin,

Firstly, thank you for the very positive comments.  I&#039;m very pleased that a practising game sound designer such as yourself views my theoretical work so favourably.

You may be interested in the fact that I&#039;ve recently started working on some practical psychophysiological experiments with colleagues in Sweden in an effort to prove (or disprove) my theories on player immersion through sound with the ultimate aim of leading to new sonic game interfaces and biofeedback affecting the game sound.

I look forward to your next reviews,

Mark

BTW -- just noticed you were one of my students at Salford (thought the name was familiar).  Good to see you doing so well!</description>
		<content:encoded><![CDATA[<p>Hi Nevin,</p>
<p>Firstly, thank you for the very positive comments.  I&#8217;m very pleased that a practising game sound designer such as yourself views my theoretical work so favourably.</p>
<p>You may be interested in the fact that I&#8217;ve recently started working on some practical psychophysiological experiments with colleagues in Sweden in an effort to prove (or disprove) my theories on player immersion through sound with the ultimate aim of leading to new sonic game interfaces and biofeedback affecting the game sound.</p>
<p>I look forward to your next reviews,</p>
<p>Mark</p>
<p>BTW &#8212; just noticed you were one of my students at Salford (thought the name was familiar).  Good to see you doing so well!</p>
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